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Flash AS2 AS3 Tutorials, Game Code, Effects, Source Files Sample Downloads. Made additional changes and improvements based on feedback from the community. Change List v. 1. Sabdrenss. 12. 8 helped optimize the remove object method. Added constants for weapon types. Optimized bulletlaser code. Removed laser memory leak bug. Other speed optimizations. Preview v. 1. 1. 2. Download Fla Sample. Weapon Manager Methods. Add Weapon. Remove Weapon. Fire Weapons. Stop Weapons. Add Bullet. Remove Bullet. Add Solid Object. Remove Solid Object. Update Weapons. Update Bullets. Check Collisions. Weapon Methods. Constructor. Create Barrel. Fire Barrels. Update Rotation. Update Barrels. Create Display objects. Destroy Display objects. Destroy. Available Weapon Settings. IDSkin. Current x, y, rotation. Max rotation speed. Reload speed. Bullet spread accuracyAvailable Barrel Settings. Skin. Barrel Length. Current x, y, rotation. Available Bullet Settings. Skin. Bullet speed. Max travel distance. Bullet life time. Current x, y, rotation. Change List v. 1. Added Laser weapon. Gave bullets life timer. Removed unused vars. Added global shared vars. Updated package names. Refactored my AS3 multi barrel gun code to be even more flexible using the Composition design pattern. This allowed me to create a weapon system thats easily extendable to include different types of weapons. Current implementation includes single, dual and quad barrel projectile guns and laser guns. Included weapon classes are easily duplicated to create additional different weapons. Laser guns can be set to pulse or beam settings. See examples for details. I also added a Weapon. Manager class that handles creation, update and destroy functions of weapons, bullets and solid objects. Performs collision detection, display updates and more. Easily add your enemies thru the weapon manager and let it handle all the collision detectionreaction. Added custom skin support for the Weapon platform, BarrelTurret, Bullet Laser beam. Laser beam is easily customizable as well. Wish List. Give each bullet its own target. Fire one barrel at a time. Great Empires Collection Ii more. Fire multiple bullets from one barrel. Add Guided Missile weapon. Better collision detection. Use interfaces. Add Display. Manager perhaps use Blitting to draw graphicsUse Vectors instead of Arrays.